Our taggers our high-quality, durable, and weather resistant. Weighing under 3 pounds, our taggers accommodate any age player. The taggers have sensors in them for accurate tagging. Every tagger also comes with a body sash with sensors for a better gaming experience!
Taggers can be used during the day or at night for multiple laser tag experiences. Each sensor lights up for visibility and each tagger has a range of up to 200 feet during the day and 400 feet at night! Each tagger also comes equipped with an scope that improves the accuracy of the player.
Laser tag is an exciting game in which your imagination is the limit to what kind of games you can play. Our taggers are pre-programmed so that you don’t have to mess with configuring the equipment. It is plug-and-play. Our laser tag equipment is designed to give you all the experience of a great game without any of the hassle.
Below are just a few ideas of games to play with your laser tag party but your games are only limited by your imagination:
Capture the flag
Each team has one flag. In order to score a point, “red” team must run to “blue” team’s base and take their flag back to “red” team’s base. The red team’s flag must be present to score a point and the first team to three points wins. If the player is disabled while holding the flag, the flag must be returned to its base.
Red vs Blue
There are two teams and they play against each other. Once a player is out they must sit out for a designated amount of time (typically 2-4 minutes). After that amount of time the player rejoins the game. The game is over after a period of time or if all of one team is out and only the other remains.
Red vs Blue team. Once a player is disabled they are out. The game is over when only one team remains.
Hold the fort
There are four bases. Each team has four poles (we provide if you rent our barriers). The teams start at their “spawn” point. The goal is to capture all four bases by inserting each pole into the base. Once all four Bases are taken then the team wins.
Each team begins at their base. One team is designated as the “attacker”. This team has a time limit in which they must take over the enemy base. If the enemy base is taken in the time allotted then the attacking team wins. It is recommended for this game that once a player is disabled they must wait 2 minutes before reentering and they must spawn at their base.
One team is chosen to have a certain number of people be taken as hostages to the opposing team base. The team must then rescue the hostages by advancing on the enemy base and leading the hostages from the opposing team base to their own base. The hostages are not allowed to carry a tagger.
One person on each team is designated as the medic. This person is responsible to re-spawn in players once they are deactivated. If the medic is deactivated then they must sit out for three minutes (or a designated time). A team wins when all of the opposing team is deactivated.
Re-spawn is when you enter the game after you have been disabled. This is done by turning the tagger off then back on with a key. We leave you two keys – one for red team and one for blue team.
Each of these game types are suggestions for play. They can and should be modified for your game. The taggers are pre-programmed with certain specifications that cannot be changed once we leave your party. We will stay as technical support for $50 an hour if you request ahead of time. Typically the taggers will be programmed To have 50 lives, burst fire, 100 tags before reload, and teams. Click here to reserve your party today!